v1.0.0
Latest
2022.3+
Struct FleetName
Struct representing a type-safe Fleet Identifier
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public readonly struct FleetName : IResourceName
Constructors
FleetName(String)
Creates a new instance of FleetName
Declaration
public FleetName(string name)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | The name of the Fleet |
Properties
Name
The name of the Fleet
Declaration
public string Name { readonly get; set; }
Property Value
Type | Description |
---|---|
System.String |
Implements
Methods
Equals(Object)
Declaration
public override readonly bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
System.ValueType.Equals(System.Object)
GetHashCode()
Declaration
public override readonly int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
System.ValueType.GetHashCode()
ToString()
Declaration
public override readonly string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
System.ValueType.ToString()