v1.0.0
Latest
2022.3+

Class MultiplayConfig

Represents the model of a Multiplay configuration file

Inheritance
System.Object
MultiplayConfig
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public class MultiplayConfig

Properties

BuildConfigurations

Build Config definitions for this configuration

Declaration
public IDictionary<BuildConfigurationName, MultiplayConfig.BuildConfigurationDefinition> BuildConfigurations { get; set; }
Property Value
TypeDescription
System.Collections.Generic.IDictionary<BuildConfigurationName, MultiplayConfig.BuildConfigurationDefinition>

Builds

Build definitions for this configuration

Declaration
public IDictionary<BuildName, MultiplayConfig.BuildDefinition> Builds { get; set; }
Property Value
TypeDescription
System.Collections.Generic.IDictionary<BuildName, MultiplayConfig.BuildDefinition>

Fleets

Fleet definitions for this configuration

Declaration
public IDictionary<FleetName, MultiplayConfig.FleetDefinition> Fleets { get; set; }
Property Value
TypeDescription
System.Collections.Generic.IDictionary<FleetName, MultiplayConfig.FleetDefinition>

Version

Version of the multiplay schema

Declaration
public string Version { get; set; }
Property Value
TypeDescription
System.String