v1.0.0
Latest
2022.3+

Class MultiplayConfig.BuildDefinition

Represents a Build definition

Inheritance
System.Object
MultiplayConfig.BuildDefinition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public class BuildDefinition

Properties

BuildPath

The path to the Build location

Declaration
public string BuildPath { get; set; }
Property Value
TypeDescription
System.String

ExcludePaths

Paths or patterns to be excluded from the upload

Declaration
public List<string> ExcludePaths { get; set; }
Property Value
TypeDescription
System.Collections.Generic.List<System.String>

ExecutableName

The path to the executable of the build

Declaration
public string ExecutableName { get; set; }
Property Value
TypeDescription
System.String