Fleets

Note: The content on this page pertains to Managed Game Server Hosting (Clanforge). If you’re using Game Server Hosting (Multiplay), refer to the Game Server Hosting (Multiplay) documentation.

A fleet is a grouping of servers that perform a similar function and need to be managed in a similar way. Game Server Hosting groups these servers together to help you manage them.

Fleets are owned by an account service, which defines how the servers are billed, and typically corresponds to a game title. Game Server Hosting defines the account services and fleets for a customer, and all scaling and allocations happen within a fleet, which has configuration information about how to scale its servers.

Fleet example

A studio is releasing a new multiplayer game, MP-B, which is hosted on Game Server Hosting. This studio had previously released a game on Game Server Hosting, called MP-A. Both games have two components that need hosting:

  • The game server, which is where players actually play the game session.
  • A training server, which is where players learn how the game works before joining a real session.

Each of these games must be billed separately, so Game Server Hosting creates an account service for MP-A and another for MP-B. For both games, the training servers use fewer resources than the game servers, and don't require as much scaling. Accordingly, Game Server Hosting separates these two servers into different fleets: one fleet for training servers, and the other for game servers. The following diagram shows an example of this configuration.

For separate fleets of the same game (for example, a production fleet versus a development fleet), you would likely use the same account service.

Two games, their account services, and fleets.

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