Fleet locations and regions

Note: The content on this page pertains to Managed Game Server Hosting (Clanforge). If you’re using Game Server Hosting (Multiplay), refer to the Game Server Hosting (Multiplay) documentation.

The physical location of a machine that's hosting a game server is called its location.

A location typically corresponds to a bare metal data center or a cloud provider's availability zone. Game Server Hosting defines locations, and can host games from many different fleets and account services.

Game Server Hosting can also group locations together to form a region. A region is one step above a location and acts as an availability zone; if one location experiences issues, then Game Server Hosting can use servers in another location within the same region.

A region usually has at least one bare metal location and at least one cloud location. With this configuration, Game Server Hosting can scale into the cloud when there are no more available servers on the bare metal machines. An account service owns a region, but the region can be shared by many fleets under the same account service.

The following diagram shows an example configuration of locations and regions, using the games from the previous example.

Two games with their associated locations and regions.

Servers and locations

Within a single fleet, servers run in a location, which is part of a region. For example, in the following diagram, Region 1 is called EU-West and has locations in western Europe, with one bare metal data center and two cloud availability zones.

Servers in locations within regions.

Using the games from the earlier example, game MP-B's training servers fleet is represented by the upper row of squares, and its game servers are the circles in the lower row for each location, which is shown in the following diagram. Both types of servers can share defined regions (and locations) because they're in the same account service, despite being in separate fleets.

Two types of servers sharing regions in separate fleets.