PostLateUpdate.UpdateCaptureScreenshot
Native Player loop system that captures screenshots requested with ScreenCapture.CaptureScreenshot.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.UpdateCaptureScreenshot
Remarks
This system is active only in Players. In the Editor, Unity captures these screenshots outside the Player loop.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.