PostLateUpdate.PresentAfterDraw
Native Player loop system that ends the frame on the graphics device and presents it to the display.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.PresentAfterDraw
Remarks
This system is active only in Players. On platforms that present before the update, presents the frame instead.
EarlyUpdate.PresentBeforeUpdateThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.