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Unity Engine

Unity Engine

PostLateUpdate.PresentAfterDraw

Native Player loop system that ends the frame on the graphics device and presents it to the display.
Read time 1 minuteLast updated 5 days ago

Definition

public struct PostLateUpdate.PresentAfterDraw

Remarks

This system is active only in Players. On platforms that present before the update,
EarlyUpdate.PresentBeforeUpdate
presents the frame instead.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.