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Unity Engine

Unity Engine

PostLateUpdate.EnlightenRuntimeUpdate

Native Player loop system that updates Enlighten Realtime Global Illumination.
Read time 1 minuteLast updated 5 days ago

Definition

public struct PostLateUpdate.EnlightenRuntimeUpdate

Remarks

This system is active only in Players, and only on platforms that support Enlighten Realtime Global Illumination. In the Editor, Unity updates Enlighten Realtime Global Illumination outside the Player loop.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.