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Unity Engine

Unity Engine

PostLateUpdate.ClearImmediateRenderers

Native Player loop system that clears meshes drawn with Graphics.DrawMesh and similar methods at the end of the frame.
Read time 1 minuteLast updated 5 days ago

Definition

public struct PostLateUpdate.ClearImmediateRenderers

Remarks

This system is active only in Players. In the Editor,
EarlyUpdate.ClearIntermediateRenderers
clears them at the start of the next frame instead.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.