PostLateUpdate.PlayerEmitCanvasGeometry
Native Player loop system that generates geometry for on-screen and off-screen canvases before rendering.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.PlayerEmitCanvasGeometry
Remarks
This system is active only in Players.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.