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PostLateUpdate.ParticleSystemEndUpdateAll

Native Player loop system that waits for all Particle System updates to complete, so that their renderers are up to date before rendering.
Read time 1 minuteLast updated 6 days ago

Definition

public struct PostLateUpdate.ParticleSystemEndUpdateAll

Remarks

PreLateUpdate.ParticleSystemBeginUpdateAll
starts these updates.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.