PostLateUpdate.DirectorRenderImage
Native Player loop system that processes PlayableGraph outputs that render to textures.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.DirectorRenderImage
Remarks
This system is active only on platforms that support webcams, and only in frames that Unity renders.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.