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PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate

Native Player loop system that waits for the previous frame's graphics jobs to finish after scripts' late update.
Read time 1 minuteLast updated 7 days ago

Definition

public struct PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate

Remarks

This system does its work only when Unity is configured to wait for graphics jobs after scripts' late update. On most platforms, Unity waits for graphics jobs earlier in the frame, so
PreLateUpdate.EndGraphicsJobsAfterScriptUpdate
waits for the graphics jobs instead, and this system doesn't do anything. This system must run before any graphics callbacks in the frame. For more information about graphics jobs, refer to PlayerSettings.graphicsJobs.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.