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Unity Engine

Unity Engine

PostLateUpdate.FinishFrameRendering

Native Player loop system that renders all cameras for the current frame.
Read time 1 minuteLast updated 5 days ago

Definition

public struct PostLateUpdate.FinishFrameRendering

Remarks

This system is active only in Players, and doesn't render in batch mode. In the Editor, Unity renders views as part of the Editor's own update.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.