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PostLateUpdate.BatchModeUpdate

Native Player loop system that performs end-of-frame cleanup in frames where Unity doesn't render or present, such as in batch mode.
Read time 1 minuteLast updated 5 days ago

Definition

public struct PostLateUpdate.BatchModeUpdate

Remarks

This system replaces
PostLateUpdate.FinishFrameRendering
when the application runs in batch mode, or when it doesn't present frames, for example because its window is hidden. It releases per-frame rendering resources, such as meshes drawn with Graphics.RenderMesh, and waits for graphics jobs to complete. It doesn't render cameras.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.