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Unity Engine

Unity Engine

PostLateUpdate.UpdateAllRenderers

Native Player loop system that updates renderer data, such as bounds and transforms, before the frame renders.
Read time 1 minuteLast updated 5 days ago

Definition

public struct PostLateUpdate.UpdateAllRenderers

Remarks

This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.