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GetComponentDataPtrRW(Entity, ComponentType)

Gets a read/write pointer to a component of an entity.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static void* GetComponentDataPtrRW(Entity entity, ComponentType type)

Parameters

entity

The entity.

An unmanaged IComponentData type that isn't zero-sized.

Returns

Type

Description

void*A pointer to the component's data.

Remarks

The data is TypeManager.TypeInfo.SizeInChunk bytes long. The pointer is invalid after the next structural change in the entity's world. Getting it bumps the component's change version.