AppendEntityPatches(EntityPatchInfo*, EntityOffsetInfo*, int, int, int)
Adds EntityRemapUtility.EntityPatchInfo elements for each of the input offsets.
Read time 1 minuteLast updated 18 hours ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static EntityRemapUtility.EntityPatchInfo* AppendEntityPatches(EntityRemapUtility.EntityPatchInfo* patches, TypeManager.EntityOffsetInfo* offsets, int offsetCount, int baseOffset, int stride)
Parameters
The patch array.
The offset array.
The number of offsets in the array.
The base offset of the patch.
The stride of the patch.
Returns
Type | Description |
|---|---|
| EntityPatchInfo* | Returns a pointer to the next free slot in the |