AppendBufferEntityPatches(BufferEntityPatchInfo*, EntityOffsetInfo*, int, int, int, int)
Adds EntityRemapUtility.BufferEntityPatchInfo elements for each of the input offsets.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static EntityRemapUtility.BufferEntityPatchInfo* AppendBufferEntityPatches(EntityRemapUtility.BufferEntityPatchInfo* patches, TypeManager.EntityOffsetInfo* offsets, int offsetCount, int bufferBaseOffset, int bufferStride, int elementStride)
Parameters
The patch array,
The offset array.
The number of offsets in the array.
The offset within chunk where first buffer header can be found.
The stride between adjacent buffers that need patching.
The stride between adjacent buffer elements.
Returns
Type | Description |
|---|---|
| BufferEntityPatchInfo* | Returns a pointer to the next free slot in the |