Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Translate

Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.
Read time 5 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Translate(Vector3, Space)

Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.
public void Translate(Vector3 translation, Space relativeTo)

Parameters

translation

The amount by which to move the Transform.

relativeTo

The coordinate system in which to apply the translation.

Remarks

If
relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If
relativeTo
is Space.World the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transformHandle.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second. transformHandle.Translate(Vector3.up * Time.deltaTime, Space.World); }}

Translate(Vector3)

Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.
public void Translate(Vector3 translation)

Parameters

translation

The amount by which to move the Transform.

Remarks

If
relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If
relativeTo
is Space.World the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transformHandle.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second. transformHandle.Translate(Vector3.up * Time.deltaTime, Space.World); }}

Translate(float, float, float, Space)

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z, Space relativeTo)

Parameters

The amount by which to move the Transform on the x-axis.

The amount by which to move the Transform on the y-axis.

The amount by which to move the Transform on the z-axis.

relativeTo

The coordinate system in which the translation is applied.

Remarks

If
relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If
relativeTo
is Space.World the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transformHandle.Translate(0, 0, Time.deltaTime); // Move the object upward in world space 1 unit/second. transformHandle.Translate(0, Time.deltaTime, 0, Space.World); }}

Translate(float, float, float)

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z)

Parameters

The amount by which to move the Transform on the x-axis.

The amount by which to move the Transform on the y-axis.

The amount by which to move the Transform on the z-axis.

Remarks

If
relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If
relativeTo
is Space.World the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transformHandle.Translate(0, 0, Time.deltaTime); // Move the object upward in world space 1 unit/second. transformHandle.Translate(0, Time.deltaTime, 0, Space.World); }}

Translate(Vector3, TransformHandle)

Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.
public void Translate(Vector3 translation, TransformHandle relativeTo)

Parameters

translation

The amount by which to move the Transform.

relativeTo

Defines the coordinate system used for the translation.

Remarks

The movement is applied relative to relativeTo's local coordinate system. If
relativeTo
is TransformHandle.None, the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object to the right relative to the camera 1 unit/second. transformHandle.Translate(Vector3.right * Time.deltaTime, Camera.main.transformHandle); }}

Translate(float, float, float, TransformHandle)

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z, TransformHandle relativeTo)

Parameters

The amount by which to move the Transform on the x-axis.

The amount by which to move the Transform on the y-axis.

The amount by which to move the Transform on the z-axis.

relativeTo

Defines the coordinate system used for the translation.

Remarks

The movement is applied relative to relativeTo's local coordinate system. If
relativeTo
is TransformHandle.None, the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object to the right relative to the camera 1 unit/second. transformHandle.Translate(Time.deltaTime, 0, 0, Camera.main.transformHandle); }}