IsChildOf(TransformHandle)
Is this transform a child of parent?
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool IsChildOf(TransformHandle parent)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Returns a boolean value that indicates whether the transform is a child of a given transform. true if this transform is a child, deep child (child of a child) or identical to this transform, otherwise false.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void OnTriggerEnter(Collider col) { // Ignore trigger events if between this collider and colliders in children // Eg. when you have a complex character with multiple triggers colliders. if (col.transformHandle.IsChildOf(transformHandle)) { return; } print("Do something here"); }}