SetPositionAndRotation(Vector3, Quaternion)
Sets the world space position and rotation of the transform.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void SetPositionAndRotation(Vector3 position, Quaternion rotation)
Parameters
The world space position to apply to the transform.
The world space rotation to apply to the transform.
Remarks
When setting both the position and rotation of a transform, calling this method is more efficient than assigning to TransformHandle.position and TransformHandle.rotation individually.