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Unity Engine


DetachChildren()

Unparents all of the target object's children.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void DetachChildren()

Remarks

Each immediate child is moved to the root-level, preserving their internal hierarchies. This is useful if you want to destroy the root of a hierarchy without destroying the children, and is more efficient than unparenting each child individually.
Additional Resources: TransformHandle.parent to detach/change the parent of a single transform.