Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Repeat(float, float)

Loops the value t, so that it is never larger than length and never smaller than 0.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float Repeat(float t, float length)

Parameters


length

Returns

Type

Description

float

Remarks

This is similar to the modulo operator but it works with floating point numbers. For example, using 3.0 for
t
and 2.5 for
length
, the result would be 0.5. With
t
= 5 and
length
= 2.5, the result would be 0.0. Note, however, that the behaviour is not defined for negative numbers as it is for the modulo operator.
In the example below, the value of time is restricted between 0.0 and just under 3.0. When the value of time is 3, the x position will go back to 0, and go back to 3 as time increases, in a continuous loop.
using UnityEngine;public class Example : MonoBehaviour{ void Update() { // Set the x position to loop between 0 and 3 transform.position = new Vector3(Mathf.Repeat(Time.time, 3), transform.position.y, transform.position.z); }}
The example below shows different possible outputs.
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // prints 4 Debug.Log(Mathf.Repeat(-1f, 5f)); // prints 0 Debug.Log(Mathf.Repeat(0f, 5f)); // prints 1 Debug.Log(Mathf.Repeat(1f, 5f)); // prints 0 Debug.Log(Mathf.Repeat(5f, 5f)); // prints 2 Debug.Log(Mathf.Repeat(12f, 5f)); // prints 1 Debug.Log(Mathf.Repeat(16f, 5f)); // prints 4 Debug.Log(Mathf.Repeat(19f, 5f)); }}