Clamp01(float)
Clamps value between 0 and 1 and returns value.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float Clamp01(float value)
Parameters
Returns
Type | Description |
|---|---|
| float |
Remarks
If the value is negative then zero is returned. If value is greater than one then one is returned.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Set the position of the transform to be that of the time // but never less than 0 or more than 1 void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); }}
using System.Collections;using System.Collections.Generic;using UnityEngine;// Print a random number every second. This number is chosen over a// range from startValue to endValue. The random number is clamped// to between zero and one by Clamp01().public class ExampleScript : MonoBehaviour{ public float startValue = -0.5f; public float endValue = 1.5f; private float timeCount = 0.0f; void FixedUpdate() { timeCount += Time.deltaTime; if (timeCount > 1.0f) { float result = Random.value; result = result * (endValue - startValue); result = result + startValue; float clampValue = Mathf.Clamp01(result); Debug.Log("value: " + result.ToString("F3") + " result: " + clampValue.ToString("F3")); timeCount = 0.0f; } }}