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Unity Engine


MoveTowardsAngle(float, float, float)

Same as Mathf.MoveTowards but makes sure the values interpolate correctly when they wrap around 360 degrees.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float MoveTowardsAngle(float current, float target, float maxDelta)

Parameters

current


target


maxDelta

Returns

Type

Description

float

Remarks

Variables
current
and
target
are assumed to be in degrees. For optimization reasons, negative values of
maxDelta
are not supported and may cause oscillation. To push
current
away from a target angle, add 180 to that angle instead.

Examples

using UnityEngine;public class Example : MonoBehaviour{ float target = 270.0f; float speed = 45.0f; void Update() { float angle = Mathf.MoveTowardsAngle(transform.eulerAngles.y, target, speed * Time.deltaTime); transform.eulerAngles = new Vector3(0, angle, 0); }}