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Unity Engine


friction

The effective friction used for the ContactPoint2D.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float friction { get; }

Remarks

When two Collider2D come into contact, their _friction values combine.
This property represents the combined friction and is used by the physics solver to calculate the collision response.
Additional Resources: _friction, _bounciness