friction
The effective friction used for the ContactPoint2D.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float friction { get; }
Remarks
When two Collider2D come into contact, their _friction values combine.
This property represents the combined friction and is used by the physics solver to calculate the collision response.
Additional Resources: _friction, _bounciness