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Unity Engine


tangentImpulse

Gets the impulse applied at the contact point which is perpendicular to the _normal.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float tangentImpulse { get; }

Remarks

The impulse is applied to both the _rigidbody and the _otherRigidbody at the _point perpendicular to the _normal.