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normal

Surface normal at the contact point.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Vector2 normal { get; }

Remarks

This is the normal vector, that is the vector that is perpendicular to the surface or the incoming Collider2D at the contact point.
Additional Resources: Collider2D