maxNormalAngle
Sets the contact filter to filter the results to only include contacts with collision normal angles that are less than this angle.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float maxNormalAngle
Remarks
This is only used if _useNormalAngle is true. If the is set to -Mathf.Infinity or Mathf.Infinity then the highest possible angle is used.
maxNormalAngleAdditional Resources: _normal