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Unity Engine


maxDepth

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) less than this value.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float maxDepth

Remarks

This is only used if _useDepth is true. If the
maxDepth
is set to -Mathf.Infinity or Mathf.Infinity then the highest possible depth is used.
Additional Resources: Transform