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Unity Engine


useTriggers

Sets to filter contact results based on trigger collider involvement.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useTriggers

Remarks

Set to false to ignore any contacts involving trigger colliders. Set to true, to filter any contacts involving triggers and return such contacts.
Note: Contacts filtered by involved trigger colliders, are not filtered by the normal angles of the collisions, so _useNormalAngle, _minNormalAngle and _maxNormalAngle are ignored. Other active contacts will continue to be filtered by the normal angles of the collisions.