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Unity Engine

Unity Engine

useOutsideNormalAngle

Sets the contact filter to filter within the ContactFilter2D.minNormalAngle and ContactFilter2D.maxNormalAngle range, or outside that range.
Read time 1 minuteLast updated 18 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useOutsideNormalAngle

Remarks

ContactFilter2D.useOutsideNormalAngle uses the range between ContactFilter2D.minNormalAngle and ContactFilter2D.maxNormalAngle to filter the normal angle. Set
useOutsideNormalAngle
to true to only return normal angle outside that range. Set
useOutsideNormalAngle
to false to only return normal angle within that range. It is false by default.