Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


UInt32

32 bit mesh index buffer format.
Read time 1 minuteLast updated 6 days ago

Definition

UInt32 = 1

Remarks

This format supports meshes with up to 4 billion vertices.
Note that GPU support for 32 bit indices is not guaranteed on all platforms; for example Android devices with Mali-400 GPU do not support them. When using 32 bit indices on such a platform, a warning message will be logged and mesh will not render.