UInt16
16 bit mesh index buffer format.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UInt16 = 0
Remarks
This format supports meshes with up to 65535 vertices.
Note: the maximum possible vertex index (for example, 0xFFFF for a 16 bit index format) might not be usable. Some graphics APIs and GPUs skip rendering triangles with maximum vertex indices.
Additional Resources: Mesh.indexFormat, ModelImporter.indexFormat.