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Unity Engine


UInt16

16 bit mesh index buffer format.
Read time 1 minuteLast updated 4 days ago

Definition

UInt16 = 0

Remarks

This format supports meshes with up to 65535 vertices.
Note: the maximum possible vertex index (for example, 0xFFFF for a 16 bit index format) might not be usable. Some graphics APIs and GPUs skip rendering triangles with maximum vertex indices.