DeferredReflections
Shader used for deferred reflection probes.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
DeferredReflections = 1
Remarks
When using deferred shading, reflection probes are rendered in "deferred" way by default. All deferred objects in the Scene get per-pixel reflection probes that are calculated using this shader.
When setting deferred reflections shader to "disabled" (BuiltinShaderMode.Disabled), reflection probes are done in per-object way, similar to how forward rendering computes them.