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Unity Engine


SnapValue

Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

SnapValue(float, float)

Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
public static float SnapValue(float value, float snap)

Parameters

value

The value to snap.

snap

The increment to snap to.

Returns

Type

Description

floatIf snapping is active, rounds value to the closest multiple of snap (snap can only be positive).

SnapValue(Vector2, Vector2)

Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
public static Vector2 SnapValue(Vector2 value, Vector2 snap)

Parameters

value

The value to snap.

The increment to snap to.

Returns

Type

Description

Vector2If snapping is active, rounds value to the closest multiple of snap (snap can only be positive).

SnapValue(Vector3, Vector3)

Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
public static Vector3 SnapValue(Vector3 value, Vector3 snap)

Parameters

value

The value to snap.

The increment to snap to.

Returns

Type

Description

Vector3If snapping is active, rounds value to the closest multiple of snap (snap can only be positive).