SnapValue
Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SnapValue(float, float)
Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
public static float SnapValue(float value, float snap)
Parameters
Returns
Type | Description |
|---|---|
| float | If snapping is active, rounds value to the closest multiple of snap (snap can only be positive). |
SnapValue(Vector2, Vector2)
Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
public static Vector2 SnapValue(Vector2 value, Vector2 snap)
Parameters
Returns
Type | Description |
|---|---|
| Vector2 | If snapping is active, rounds value to the closest multiple of snap (snap can only be positive). |
SnapValue(Vector3, Vector3)
Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
public static Vector3 SnapValue(Vector3 value, Vector3 snap)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 | If snapping is active, rounds value to the closest multiple of snap (snap can only be positive). |