DrawSolidArc(Vector3, Vector3, Vector3, float, float)
Draw a circular sector (pie piece) in 3D space.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void DrawSolidArc(Vector3 center, Vector3 normal, Vector3 from, float angle, float radius)
Parameters
The center of the circle.
The normal of the circle.
The direction of the point on the circumference, relative to the center, where the sector begins.
The angle of the sector, in degrees.
The radius of the circle
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Remarks

Solid Arc in the Scene View.
Examples
using UnityEditor;using UnityEngine;static class ArcExample{ static Vector3 m_Angle = new Vector3(1.5f, .66f, 0f); // Create an arc at 0, 0, 0 in the Scene view and a slider that changes thes angle of the arc. [InitializeOnLoadMethod] static void Init() => SceneView.duringSceneGui += view => { Handles.DrawLine(new Vector3(1.5f, 0f, 0f), new Vector3(1.5f, 1f, 0f)); var handleSize = HandleUtility.GetHandleSize(m_Angle) * .1f; m_Angle = Handles.Slider(m_Angle, Vector3.up, handleSize, Handles.DotHandleCap, EditorSnapSettings.move.x); m_Angle.y = Mathf.Clamp(m_Angle.y, 0f, 1f); Handles.Label(m_Angle + Vector3.right * handleSize * 2f, $"Angle {m_Angle.y * 360f}"); Handles.DrawSolidArc(Vector3.zero, Vector3.forward, Vector3.up, m_Angle.y * -360f, 1f); };}