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Unity Engine


DrawSelectionFrame(int, Vector3, Quaternion, float, EventType)

Creates a square at a position and rotation with a specified size.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void DrawSelectionFrame(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType)

Parameters

controlID

The control ID for the handle.

position

The position of the handle in the space of Handles.matrix.

rotation

The rotation of the handle in the space of Handles.matrix.

size

The size of the handle in the space of Handles.matrix. Use HandleUtility.GetHandleSize if you want a constant screen space size.

eventType

The type of event for the handle to act on. You can only use this function with EventType.Repaint.