DrawSelectionFrame(int, Vector3, Quaternion, float, EventType)
Creates a square at a position and rotation with a specified size.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void DrawSelectionFrame(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType)
Parameters
The control ID for the handle.
The position of the handle in the space of Handles.matrix.
The rotation of the handle in the space of Handles.matrix.
The size of the handle in the space of Handles.matrix. Use HandleUtility.GetHandleSize if you want a constant screen space size.
The type of event for the handle to act on. You can only use this function with EventType.Repaint.