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Unity Engine


MoveAsset(string, string)

Move an asset file (or folder) from one folder to another.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static string MoveAsset(string oldPath, string newPath)

Parameters

oldPath

The path where the asset currently resides.

newPath

The path which the asset should be moved to.

Returns

Type

Description

stringAn empty string if the asset has been successfully moved, otherwise an error message.

Remarks

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Examples

using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Move All Scenes To 'Scenes' Folder")] static void MoveScenes() { foreach (var asset in AssetDatabase.FindAssets("t: Scene")) { var path = AssetDatabase.GUIDToAssetPath(asset); var assetName = AssetDatabase.LoadMainAssetAtPath(path).name; AssetDatabase.MoveAsset(path, $"AssetsScenes{assetName}.unity"); } }}