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Unity Engine


GetDefaultImporter(string)

Returns the Default Importer associated with the asset located at the supplied path. When no Importer override is set, then the default importer is used. Additional Resources: AssetDatabase.GetImporterOverride, AssetDatabase.ClearImporterOverride.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Type GetDefaultImporter(string path)

Parameters

path

Project relative path for the asset.

Returns

Type

Description

TypeImporter type.

Examples

using System;using UnityEngine;using UnityEditor;using UnityEditor.AssetImporters;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Available Importer Types for cube")] static void AvailableImporterTypeCube() { var path = "Assets/CompanionCube.fbx"; AssetDatabase.GetDefaultImporter(path); // returns ModelImporter. AssetDatabase.GetImporterOverride(path); // returns null because no Override Importer is set. AssetDatabase.GetAvailableImporters(path); // returns [CubeImporter]. AssetDatabase.SetImporterOverride<CubeImporter>(path); // sets CubeImporter as Override Importer. AssetDatabase.ClearImporterOverride(path); // removes the Override Importer. AssetDatabase.GetImporterOverride(path); // returns null because no Override Importer is set. } //This is Example Importer for cube [ScriptedImporter(1, new []{"cube" }, new[] { "fbx" })] public class CubeImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0, 0); // 'cube' is a GameObject and will be automatically converted into a prefab ctx.AddObjectToAsset("main obj", cube); ctx.SetMainObject(cube); } }}