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Unity Engine


IsValidFolder(string)

Given a path to a folder, returns true if it exists, false otherwise.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool IsValidFolder(string path)

Parameters

path

Project relative path to the folder.

Returns

Type

Description

boolReturns true if the folder exists.

Remarks

The given path is relative to the project folder.

Examples

using System.Collections.Generic;using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Create Folder Structure")] static void CreateFolderStructure() { var folderList = new List<string> { "Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts" }; //Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } }}