IsValidFolder(string)
Given a path to a folder, returns true if it exists, false otherwise.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool IsValidFolder(string path)
Parameters
Project relative path to the folder.
Returns
Type | Description |
|---|---|
| bool | Returns true if the folder exists. |
Remarks
The given path is relative to the project folder.
Examples
using System.Collections.Generic;using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Create Folder Structure")] static void CreateFolderStructure() { var folderList = new List<string> { "Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts" }; //Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } }}