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Unity Engine


IsCacheServerEnabled()

Checks whether the Cache Server is enabled in Project Settings.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool IsCacheServerEnabled()

Returns

Type

Description

boolReturns true when the Cache Server is enabled. Returns false otherwise.

Examples

using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Debugging Connection to the Cache Server")] static void DebuggingConnectionToTheCacheServer() { //This will Enable Cache Server in Project Settings EditorSettings.cacheServerMode = CacheServerMode.Enabled; Debug.Log("Is Cache Server Enabled? - " + AssetDatabase.IsCacheServerEnabled()); var cacheServerIP = "10.37.44.195"; ushort cacheServerPort = 10443; if (AssetDatabase.IsConnectedToCacheServer() == false) { if (AssetDatabase.CanConnectToCacheServer(cacheServerIP, cacheServerPort) == false) { Debug.Log("Cache server is not available, check IP address and Port Number"); } else { Debug.Log("Cache server is available, but not connected now. Set correct IP and Port Number in Project Settings"); } } else { Debug.Log("Cache Server is connected"); Debug.Log("Cache Server IP: " + AssetDatabase.GetCacheServerAddress()); Debug.Log("Cache Server Port Number: " + AssetDatabase.GetCacheServerPort()); } }}