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Unity Engine


GetAvailableImporters(string)

Gets the importer types associated with a given Asset path.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Type[] GetAvailableImporters(string path)

Parameters

path

Project relative path for the asset.

Returns

Type

Description

Type[]Returns an array of importer types that can handle the specified Asset.

Examples

using System;using UnityEngine;using UnityEditor;using UnityEditor.AssetImporters;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Available Importer Types for cube")] static void AvailableImporterTypeCube() { Type[] CubeTypes = AssetDatabase.GetAvailableImporters("Assets/CompanionCube.cube"); for (int i = 0; i < CubeTypes.Length; i++) { Debug.Log("Available Importer Type for cube: " + CubeTypes[i]); } } //This is Example Importer for cube [ScriptedImporter(1, "cube")] public class CubeImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); var position = new Vector3(0, 0, 0); cube.transform.position = position; ctx.AddObjectToAsset("main obj", cube); ctx.SetMainObject(cube); } }}