Cloud Code JavaScript 文件
Manage your Cloud Code scripts from the Unity Editor using script files and the Deployment package.
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使用 Cloud Code JavaScript 文件从 Unity 编辑器管理您的脚本。您可以使用 Deployment 包将这些脚本部署到 Unity Cloud Dashboard。
先决条件
要使用 Cloud Code 脚本,您必须安装 Deployment 包 (com.unity.services.deployment创建 Cloud Code 脚本文件
要创建 Cloud Code 脚本文件,请执行以下操作:- 在 Unity 编辑器中,右键单击 Project(项目)窗口,然后选择 Create(创建)> Services(服务)> Cloud Code Js Script(Cloud Code Js 脚本)。
文件格式
文件格式遵循 .js 标准。示例
如需了解更多创作选项,请参阅在编辑器中编写脚本。/* * -------- Example Cloud Code Script -------- * * Roll a 6-sided dice and get back the result * * -------------------------------------------- * Additional imports are limited to: * - lodash-4.17 * - axios-0.21 * - @unity-services/cloud-save-1.0 * - @unity-services/economy-2.0 * - @unity-services/remote-config-1.0 */ // Include the lodash module for convenient functions such as "random"const _ = require("lodash-4.17");const NUMBER_OF_SIDES = 6;/* * CommonJS wrapper for the script. It receives a single argument, which can be destructured into: * - params: Object containing the parameters provided to the script, accessible as object properties * - context: Object containing the projectId, environmentId, environmentName, playerId and accessToken properties. * - logger: Logging client for the script. Provides debug(), info(), warning() and error() log levels. */module.exports = async ({ params, context, logger }) => { // Log an info message with the parameters provided to the script and the invocation context logger.info("Script parameters: " + JSON.stringify(params)); logger.info("Authenticated within the following context: " + JSON.stringify(context)); const roll = rollDice(NUMBER_OF_SIDES); if (roll > NUMBER_OF_SIDES) { // Log an error message with information about the exception logger.error("The roll is greater than the number of sides: " + roll); // Return an error back to the client throw Error("Unable to roll dice!"); } // Return the JSON result to the client return { sides: NUMBER_OF_SIDES, roll: roll, };};// Functions can exist outside of the script wrapperfunction rollDice(sides) { return _.random(1, sides);}
部署文件
创建 Cloud Code 脚本文件后,您可以将它们部署到您选择的环境中。 要部署文件,请执行以下操作:- 在 Unity 编辑器中,选择 Services(服务)> Deployment(部署)。对于 2022 之前的 Unity 版本,请选择 Window(窗口)> Deployment(部署)。Deployment(部署)窗口会显示您的本地 Cloud Code 脚本文件。
- 选择您所选的 Cloud Code 脚本文件,然后选择 Deploy Selected(部署所选项)。