与其他 Unity 服务集成
Integrate Cloud Code with various Unity Gaming Services using C# Software Development Kits or REST APIs.
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为了充分发挥 Cloud Code 的潜力,您可以使用 C# Service SDK 或 REST API 将其与各种 Unity Gaming Services(Unity 游戏服务)无缝集成。 C# SDK 提供了更简单、更一致的体验,可以方便地访问 Unity Gaming Services(Unity 游戏服务)。如果您希望使用的 Unity Gaming Services(Unity 游戏服务)已经有 Cloud Code C# SDK,您可以利用它实现更顺畅的集成。但是,如果特定 UGS 服务缺少 Cloud Code C# SDK,您可以灵活地通过其 REST API 直接与其连接。
通过 UGS SDK 连接到 UGS
要从 NuGet 访问 Cloud Code C# 服务 SDK,请搜索 Com.Unity.Services.CloudCode.Apis。安装该包后,您可以在 C# 模块中使用该包来简化与其他 Unity 服务的连接方式。
如需查看 Cloud Code C# SDK 的完整列表,请参阅可用库页面。
API 客户端
GameApiClientAdminApiClient使用 GameApiClient 类
GameApiClientGameApiClientICloudCodeSetupGameApiClientpublic class ModuleConfig : ICloudCodeSetup{ public void Setup(ICloudCodeConfig config) { config.Dependencies.AddSingleton(GameApiClient.Create()); }}
用法示例
您可以在归属于CloudCodeFunctionGameApiClientGameApiClientIGameApiClientusing Microsoft.Extensions.DependencyInjection;using Microsoft.Extensions.Logging;using Unity.Services.CloudCode.Apis;using Unity.Services.CloudCode.Core;using Unity.Services.CloudCode.Shared;using Unity.Services.CloudSave.Model;namespace ExampleModule;public class CloudSaveSdkSample{ private static ILogger<CloudSaveSdkSample> _logger; public CloudSaveSdkSample(ILogger<CloudSaveSdkSample> logger) { _logger = logger; } [CloudCodeFunction("SaveData")] public async Task SaveData(IExecutionContext context, IGameApiClient gameApiClient, string key, object value) { try { await gameApiClient.CloudSaveData.SetItemAsync(context, context.AccessToken, context.ProjectId, context.PlayerId, new SetItemBody(key, value)); } catch (ApiException ex) { _logger.LogError("Failed to save data. Error: {Error}", ex.Message); throw new Exception($"Failed to save data for playerId {context.PlayerId}. Error: {ex.Message}"); } } [CloudCodeFunction("GetData")] public async Task<object> GetData(IExecutionContext context, IGameApiClient gameApiClient, string key) { try { var result = await gameApiClient.CloudSaveData.GetItemsAsync(context, context.AccessToken, context.ProjectId, context.PlayerId, new List<string> { key }); return result.Data.Results.First().Value; } catch (ApiException ex) { _logger.LogError("Failed to get data. Error: {Error}", ex.Message); throw new Exception($"Failed to get data for playerId {context.PlayerId}. Error: {ex.Message}"); } } public class ModuleConfig : ICloudCodeSetup { public void Setup(ICloudCodeConfig config) { config.Dependencies.AddSingleton(GameApiClient.Create()); } }}
使用 AdminApiClient 类
AdminApiClientAdminApiClientICloudCodeSetupAdminApiClientpublic class ModuleConfig : ICloudCodeSetup{ public void Setup(ICloudCodeConfig config) { config.Dependencies.AddSingleton(AdminApiClient.Create()); }}
用法示例
与GameApiClientAdminApiClientAdminApiClientIAdminApiClient
以下示例演示了如何创建排行榜:
using Microsoft.Extensions.DependencyInjection;using Microsoft.Extensions.Logging;using Unity.Services.CloudCode.Apis;using Unity.Services.CloudCode.Apis.Admin;using Unity.Services.CloudCode.Core;using Unity.Services.CloudCode.Shared;using Unity.Services.Leaderboards.Admin.Model;namespace ExampleModule;public class ModuleMain{ private static ILogger<ModuleMain> _logger; public ModuleMain(ILogger<ModuleMain> logger) { _logger = logger; } [CloudCodeFunction("CreateLeaderboard")] public async Task CreateLeaderboard(IExecutionContext context, IAdminApiClient adminApiClient) { try { await adminApiClient.Leaderboards.CreateLeaderboardAsync( executionContext: context, serviceAccountKey: "YOUR_SERVICE_ACCOUNT_KEY", serviceAccountSecret: "YOUR_SERVICE_ACCOUNT_SECRET", projectId: Guid.Parse(context.ProjectId), environmentId: Guid.Parse(context.EnvironmentId), leaderboardIdConfig: new LeaderboardIdConfig( id: "new-leaderboard", name: "new-leaderboard", sortOrder: SortOrder.Asc, updateType: UpdateType.KeepBest ) ); } catch (ApiException ex) { _logger.LogError("Failed to create a Leaderboard. Error: {Error}", ex.Message); throw new Exception($"Failed to create a Leaderboard. Error: {ex.Message}"); } } public class ModuleConfig : ICloudCodeSetup { public void Setup(ICloudCodeConfig config) { config.Dependencies.AddSingleton(AdminApiClient.Create()); } }}
通过 REST API 连接到 UGS
如果要使用尚无 C# SDK 的服务,也可以通过 REST API 直接与服务进行连接。身份验证
根据您的用例,您可以使用AccessTokenServiceTokenServiceToken