错误处理
Handle errors in your modules using error codes and custom error-handling logic.
阅读时间3 分钟最后更新于 5 个月前
了解如何处理模块中的错误。
错误代码
如果模块抛出异常,Cloud Code 将返回 状态错误。
422对于错误处理逻辑,请使用从 Cloud Code API 错误响应返回的错误代码或错误类型,而不是错误消息。错误消息将来可能会更改,但错误代码和类型会保持不变。
对错误进行包装
请将代码包装在 / 代码块中来处理错误。如果发生错误,您可以记录该错误并向客户端返回一个错误。
trycatch例如,您可以编写一个未包装的函数:
[CloudCodeFunction("IncrementBalance")] public async Task<ApiResponse<CurrencyBalanceResponse>> IncrementPlayerBalance(IGameApiClient gameApiClient, IExecutionContext ctx, string currencyId) { return await gameApiClient.EconomyCurrencies.IncrementPlayerCurrencyBalanceAsync(ctx, ctx.ServiceToken, ctx.ProjectId, ctx.PlayerId, currencyId, new CurrencyModifyBalanceRequest(currencyId, 10)); }
这个未包装的函数返回一般错误:
{ "type": "problems/invocation", "title": "Unprocessable Entity", "status": 422, "detail": "Invocation Error", "instance": null, "code": 9009, "details": [ { "message": "Error executing Cloud Code function. Exception type: ApiException. Message: Bad Request", "name": "ScriptRunner.Exceptions.CloudCodeRuntimeException", "stackTrace": [ "at Unity.Services.CloudCode.Shared.HttpApiClient.ToApiResponse[T](HttpResponseMessage response)", "at Unity.Services.CloudCode.Shared.HttpApiClient.SendAsync[T](String path, HttpMethod method, ApiRequestOptions options, IApiConfiguration configuration, CancellationToken cancellationToken)", "at Unity.Services.Economy.Api.EconomyCurrenciesApi.IncrementPlayerCurrencyBalanceAsync(IExecutionContext executionContext, String accessToken, String projectId, String playerId, String currencyId, CurrencyModifyBalanceRequest currencyModifyBalanceRequest, String configAssignmentHash, String unityInstallationId, String analyticsUserId, CancellationToken cancellationToken)", "at Sample.HelloWorld.IncrementBalanceUnhandled(IGameApiClient gameApiClient, IExecutionContext ctx, String currencyId) in Sample/Main/HelloWorld.cs:line 148" ] } ]}
如果添加 / 代码块来处理错误,则可以返回更具体的错误消息。您还可以记录错误:
trycatch[CloudCodeFunction("IncrementBalance")] public async Task<ApiResponse<CurrencyBalanceResponse>> IncrementPlayerBalance(IGameApiClient gameApiClient, IExecutionContext ctx, string currencyId) { try { return await gameApiClient.EconomyCurrencies.IncrementPlayerCurrencyBalanceAsync(ctx, ctx.ServiceToken, ctx.ProjectId, ctx.PlayerId, currencyId, new CurrencyModifyBalanceRequest(currencyId, 10)); } catch (ApiException e) { _logger.LogError("Failed to increment {currencyId} balance for the player. Error: {error}", currencyId, e.Message); throw new Exception($"Failed to increment balance for playerId {ctx.PlayerId}. Error: {e.Message}"); } }
以下已包装的函数返回一条包含更多详细信息的错误消息:
{ "type": "problems/invocation", "title": "Unprocessable Entity", "status": 422, "detail": "Invocation Error", "instance": null, "code": 9009, "details": [ { "message": "Error executing Cloud Code function. Exception type: Exception. Message: Failed to increment balance for playerId 7wCG6G0d1PU6WSVZPG9oQ1op97xd. Error: Bad Request", "name": "ScriptRunner.Exceptions.CloudCodeRuntimeException", "stackTrace": [ "at Sample.HelloWorld.IncrementPlayerBalance(IGameApiClient gameApiClient, IExecutionContext ctx, String currencyId) in Sample/Main/HelloWorld.cs:line 165" ] } ]}
您可以在 Unity Dashboard 中查看日志。要获取更多有关该错误的详细信息,请选择 Products(产品)> Cloud Code > Logs(日志)。
批处理请求的错误处理
如需了解有关批处理请求的更多信息,请参阅批处理请求。
状态代码
每当 Cloud Code C# SDK 返回不成功的状态代码时,该 SDK 都会抛出 异常。您可以使用此异常来获取状态代码和错误消息。
ApiException您可以捕获 异常并对其进行处理,或者记录并重新抛出该错误。这意味着您不必检查 对象中的状态代码。
ApiExceptionApiResponse未处理的错误
Cloud Code 无法处理因内存泄漏导致的异常,例如无限循环。如果您的模块超出了内存限制,工作线程最终会崩溃。Cloud Code 无法处理 模式的异常。始终返回 或 。要了解有关异步编程的最佳做法,请参阅官方 Microsoft 文档。
async voidTaskTask<T>Logging
为了帮助您调试模块,您可以使用 接口记录错误和警告。
ILoggerCloud Code 会自动将 、 和 等属性添加到日志中,因此您无需将它们添加到日志消息中。
playerIdenvironmentIdprojectIdpublic class HelloWorld{ private readonly ILogger<HelloWorld> _logger; public HelloWorld(ILogger<HelloWorld> logger) { _logger = logger; } [CloudCodeFunction("IncrementBalance")] public async Task<ApiResponse<CurrencyBalanceResponse>> IncrementPlayerBalance(IGameApiClient gameApiClient, IExecutionContext ctx, string currencyId) { try { var res = await gameApiClient.EconomyCurrencies.IncrementPlayerCurrencyBalanceAsync(ctx, ctx.ServiceToken, ctx.ProjectId, ctx.PlayerId, currencyId, new CurrencyModifyBalanceRequest(currencyId, 10)); _logger.LogInformation("Incremented currency {currencyId} balance by {amount}", currencyId, 10); return res; } catch (ApiException e) { _logger.LogError("Failed to increment {currencyId} balance for the player. Error: {error}", currencyId, e.Message); throw new Exception($"Failed to increment balance for playerId {ctx.PlayerId}. Error: {e.Message}"); } } public class ModuleConfig : ICloudCodeSetup { public void Setup(ICloudCodeConfig config) { config.Dependencies.AddSingleton(GameApiClient.Create()); } }}
您可以记录不同级别的消息。这些级别可以帮助您在 Unity Dashboard 中查询日志。
_logger.LogDebug("debug message"); _logger.LogInformation("info message"); _logger.LogWarning("warning message"); _logger.LogError("error message"); _logger.LogCritical("critical message");
要查看和过滤日志,请导航到 Unity Dashboard 并选择 Products(产品) > Cloud Code > Logs(日志)。
如需了解更多信息,请参阅发出日志。