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Build Automation
  • Overview
  • Get started with Build Automation
  • Build Automation Glossary
  • Build configuration
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    • Optimize build speed overview
    • Choose a machine specification
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  • Manage artifact retention rules
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  • Reference
  1. Unity Build Automation
  2. Optimize build speed

Choose a machine specification

Explore machine specification options for optimized build speed.
Read time 2 minutes
Last updated 6 months ago

Build Automation provides several choices of the build machine to run your build. Build Automation refers to each choice as a machine type. Each machine type includes its number of virtual CPU cores, RAM, GPU RAM, and disk size.
Base your choice of machine type on your specific project, its size, and requirements. For example, choose a machine type with larger disk space to build projects with a larger source code repository. Choose a Premium machine type for projects with heavy shader compilation, lightmap baking, or for projects over 50 GB in size.
A higher tier machine type doesn't necessarily result in faster build times than a lower tier machine type. The specific details and complexity of each project affect the project's use of resources at build time.
Note
For the costs of each machine type, refer to Unity's official public pricing. Your specific pricing might vary based on your negotiated agreements.

Machine types for Windows

Machine type

vCPU cores

RAM

GPU

Disk size

Micro816 GBN/A512 GB
Standard1632 GBN/A512 GB
Premium16128 GBN/A4 TB
Premium (w/ GPU)12110 GB7 GB VRAM1 TB

Machine types for macOS

Machine type

vCPU cores

RAM

GPU

Disk size

Standard416 GBN/A512 GB
Premium1030 GBN/A1 TB

Disk size

Standard machine types guarantee a minimum of 150 GB for user content which includes the following types of data:
  • SCM data
  • Project checkout
  • Library file
  • Build artifacts
  • Temp space used for zipping or unzipping cache

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  • On this page
    • Machine types for Windows

    • Machine types for macOS

    • Disk size


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