Documentation

​
​

Development

User Acquisition

Monetization

Industry

LevelPlay SDK - Unity

Unity SDK

Android SDK

iOS SDK

Adobe AIR SDK

Flutter SDK

React Native SDK

LevelPlay SDK - Unity

Unity LevelPlay
​
​
Unity SDK
  • Get started
    • Get started with Unity
    • Unity Package integration
    • Unity developer tools
    • Integrate Ad Quality SDK for Unity
    • Custom adapters
    • LevelPlay SDK changelog
  • Regulations and settings
  • Ad formats
  • Mediated networks
  • Test your integration
  1. Grow your game
  2. Unity LevelPlay
  3. LevelPlay SDK
  4. LevelPlay SDK for Unity developers

Unity developer tools

Use LevelPlay Network Manager and Developer Settings to streamline SDK integration and manage updates directly within the Unity development environment.
Read time 3 minutes
Last updated 23 days ago

LevelPlay Network Manager and Developer Settings are tools that allow for a streamlined integration when building your app.
After you've downloaded and integrated LevelPlay SDK 7.1.0+, you will be able to update the latest versions of LevelPlay SDK and adapters directly from the Unity development platform.

Prerequisites

  • Supported or LTS version of the Unity Editor.
  • For iOS: Cocoapods applied

Add the LevelPlay Network Manager and Developer Settings to your project

Follow these steps to update your SDK to the latest version, and to add the LevelPlay Network Manager and Developer Settings.
  • Option 1 (recommended): Install the Ads Mediation package in Unity Package Manager.
  • Option 2: Download Unity Plugin Version 9.5.1 and import it into your project.
The Import Unity Package dialog in Unity.
After you update your Unity package for the new SDK and LevelPlay Network Manager, in the Unity Editor menu, select Ads Mediation.
The Ads Mediation menu in the Unity editor.

Manage SDK and Adapter versions

To upgrade your SDK or Adapter versions, complete the following steps:
  1. Go to Ads Mediation > Network Manager.
  2. Select Install or Update.
Note
If you already have the latest version of the LevelPlay SDK or adapters, the action button displays as Updated and is disabled.
After you update the LevelPlay SDK package, the new files automatically populate. This means that all of the changes in the new SDK, including API signature changes, are applied after this action.
The LevelPlay Network Manager in Unity.

Android

To apply your changes, ensure that you use the “Resolve” process. This downloads all relevant artifacts according to your selections.
To enable this process, complete the following steps:
Note
If you imported Mobile Dependency Resolver with Unity package 8.10.0 or later, this action is automatically performed.
  1. Go to Edit > Project Settings > Player > Android > Publishing Settings.
  2. Enable Custom Main Gradle Template.
  3. Go to Assets > Mobile Dependency Manager (or External Dependency Manager) > Android Resolver > Settings.
  4. Select
    Patch mainTemplate.gradle
    .
  5. Select OK to save your changes.

Manual Resolve

If you're using the External Dependency Manager (EDM4U), go to Assets > External Dependency Manager > Android > Resolve.
The External Dependency Manager Android Resolver dialog in Unity.
If you're using the Mobile Dependency Resolver, go to Assets > Mobile Dependency Resolver > Android > Resolve.
The Mobile Dependency Resolver Android settings in Unity.
Note
Perform this action after every change in the LevelPlay Network Manager.
If you're using Automatic Resolve, all updates are performed when you close the Network Manager window.

iOS

Ensure that Cocoapods is installed.
If you're using the External Dependency Manager (EDM4U), go to Assets > External Dependency Manager > iOS Resolver > Install Cocoapods.
The External Dependency Manager iOS Resolver dialog in Unity.
If you're using the Mobile Dependency Resolver, go to Assets > Mobile Dependency Resolver > iOS Resolver > Install Cocoapods.
The Mobile Dependency Resolver iOS settings in Unity.

Advanced Mediation Settings

LevelPlay Mediation Settings

When using the LevelPlay Mediation Settings, you can perform the following actions:
  • Initialize LevelPlay SDK, on RuntimeInitializeOnLoadMethod, for Android and iOS
    • Define your application app keys for Android and iOS
    • Enable ironSource Init API when your app is initiated. This enables all ad-units defined on Unity LevelPlay.
  • Add ironSource SKAdNetwork ID to your info.plist file (for iOS). If you already defined SKAdNetworks manually, ensure that you use the "Append" option when rebuilding your project.
  • Enable the project features as Debug Adapter and Integration Helper. The recommended best practice is to disable these features when you release your app.
The LevelPlay Mediation Settings panel in Unity.
Note
All changes are applied after you build your project for the relevant platform.

LevelPlay Mediated Network Settings

Use this pane to complete your AdMob integration.
Enable the Enable Admob flag and provide the relevant app IDs, as detailed in AdMob’s platform.
The action adds the app IDs to your app’s Manifest.xml (Android) and info.plist (iOS) files.
Note
All changes are applied after you build your project for the relevant platform.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Prerequisites

    • Add the LevelPlay Network Manager and Developer Settings to your project

    • Manage SDK and Adapter versions

      • Android

        • Manual Resolve

      • iOS

    • Advanced Mediation Settings

      • LevelPlay Mediation Settings

      • LevelPlay Mediated Network Settings


Report a problem with this page