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MobileFuse integration

Integrate MobileFuse as an ad network on Unity LevelPlay by completing the contract, configuring SKAdNetwork IDs, and including the adapter in your app.
Read time 1 minute
Last updated 4 months ago

Important
The following documentation discusses products or services (“Third-party Products”) not developed, owned, or operated by Unity. This information might be outdated or incomplete and is provided for your convenience. Your use of any Third-party Product is subject to its own terms. Unity makes no warranties regarding these products and isn't liable for any damages or losses arising from their use, including issues related to content, advertising, or materials from Third-party providers.
Note
To view the adapter changelog for this mediation network, refer to Mediation Networks for Unity.
This guide will instruct you step-by-step on how to set MobileFuse live as an ad network on Unity LevelPlay.

Prerequisites

Ensure that you correctly integrate Rewarded ads, Interstitial ads, or Banner ads into your application. Refer to the following platform-specific guides for integration instructions:

  • Unity
  • Android
  • iOS
  • Adobe Air
  • Flutter
  • React Native

  • Unity
  • Android
  • iOS
  • Adobe Air
  • Flutter
  • React Native

  • Unity
  • Android
  • iOS
  • Adobe Air
  • Flutter
  • React Native

Step 1. Complete your MobileFuse contract

Complete the MobileFuse contract, reach out to their Publisher Development team at pubdev@mobilefuse.com.

Step 2. Receive account access and placement IDs

After you complete step 1, you'll be introduced to your Account Manager at MobileFuse. Your Account Manager creates your placement IDs for you and provides you with the following information:
  • Login credentials for the MobileFuse reporting UI. This UI is in EST/EDT and is delayed by 2–4 hours.
  • A full list of MobileFuse’s app-ads.txt lines. These can also be found here. Your app-ads.txt file must be live before you launch. When you are correctly serving this file from your developer website, inform your MobileFuse account team. Refer to the app-ads.txt Info page to learn how to correctly serve your app-ads.txt file.
  • Your direct line ID.
  • Your Publisher ID and full list of Placement IDs.

Step 3. Activate MobileFuse on the LevelPlay platform

    • Log into your LevelPlay account and go to the LevelPlay side nav bar > Setup > SDK Networks
      • Select Manage Networks and select MobileFuse from the list of available ad networks. Enter the relevant information
      • Next, select the app on which you’d like to run Unity LevelPlay’s Mediation with MobileFuse bidding.
      • Select MobileFuse from the setup list of Ad Networks and select the tool Setup button.
      • Insert the relevant information for Interstitial, Rewarded ads and Banner settings. Then select Save.

Step 4. Add the MobileFuse Adapter to Your Build

LevelPlay Unity Network Manager (Recommended)

After you’ve completed SDK integration, you can download MobileFuse Adapter, using the LevelPlay Network Manager.
In your Unity Development platform, go to Ads Mediation > Network Manager.

Step 5. Advanced settings

User-level COPPA

Unity LevelPlay let’s publishers communicate MobileFuse User-level COPPA settings. This feature is enabled using LevelPlay SDK 8.4.0+, MobileFuse Android Adapter 4.3.0+.
Use the following syntax, to set MobileFuse COPPA with the parameter True:
LevelPlay.SetMetaData("LevelPlay_ChildDirected","true");
Use the following syntax, to set MobileFuse COPPA with the parameter False:
LevelPlay.SetMetaData("LevelPlay_ChildDirected","false");

GDPR - Managing Consent

LevelPlay’s mediation platform supports publisher communication of a user’s consent choice to MobileFuse. This feature is enabled using LevelPlay SDK 8.4.0+, MobileFuse Android Adapter 4.3.0+.
Learn more here.

US Privacy compliance

LevelPlay’s mediation platform  supports publishers to restrict the sale or sharing of end users personal information under U.S. state privacy laws, such as the California Privacy Rights Act (CPRA).  This feature is enabled using LevelPlay SDK 8.4.0+, MobileFuse Android Adapter 4.3.0+.
Learn more here.
You can now deliver MobileFuse within your application.

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  • On this page
    • Prerequisites

    • Step 1. Complete your MobileFuse contract

    • Step 2. Receive account access and placement IDs

    • Step 3. Activate MobileFuse on the LevelPlay platform

    • Step 4. Add the MobileFuse Adapter to Your Build

      • LevelPlay Unity Network Manager (Recommended)

    • Step 5. Advanced settings

      • User-level COPPA

      • GDPR - Managing Consent

        • US Privacy compliance


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